|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Hiasa Kite
Brutor Tribe Minmatar Republic
304
|
Posted - 2015.11.11 21:05:45 -
[1] - Quote
Valacus wrote:Freighter ganking has gotten mind numbingly easy. Because gankers figured out how to make it easy, they didn't beg anyone to make it easier for them.
Quote: Make no mistake, high sec gankers are just as risk averse as their care bear counter parts. You've confused risk mitigation with risk aversion.
Quote:And they're either guaranteed a payout or they don't lose the ship because the gank never even started. No points for figuring out who's at fault, there.
Quote:"Care bears" stand to lose a lot more. Risk vs. reward. Very low risk, high investment for a considerable, steady stream of income as a reward.
Quote:Gankers don't stand to lose anything. Get to <-5 sec status. Go do something other than ganking in HiSec. Tell me what you learn.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
304
|
Posted - 2015.11.11 21:06:35 -
[2] - Quote
Valacus wrote:I'm not of the opinion that high sec needs to be ultra safe, but ganking doesn't need to be so ridiculously simple and risk free either. Just one more nerf.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
308
|
Posted - 2015.11.12 11:52:20 -
[3] - Quote
Daret wrote:I have never personally been the victim of a bumper Congratulations, somehow you've managed to find a position even less qualified to talk about game balance than incompetent freighter pilots.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
311
|
Posted - 2015.11.14 19:59:43 -
[4] - Quote
Quote:Punishment for criminals is a joke. Ganking is too easy. There's no risk and no punishment. It takes no skill. etc etc
/general carebear metaquote
Mike Voidstar wrote:But the rules that high sec are supposed to be operating under should not result in self defense causing sec standing loss and Concordokken of your ship(s).
It's a dumb mechanic. Only one of these sentiments can be true, not both.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
312
|
Posted - 2015.11.16 03:25:47 -
[5] - Quote
Mike Voidstar wrote:baltec1 wrote:If you wont gank the mach then gank the ganking ships, they are all profitable to gank. Again, self defense should not result in Concord or sec status loss. Gank ships are almost always free to aggress. Try another excuse.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
316
|
Posted - 2015.11.17 15:50:57 -
[6] - Quote
Donnachadh wrote:Ah yet another of your comments induced by your hatred of or completely ignoring the facts. Ad hominem.
Quote:If you cannot align then you cannot warp, like it or not this is a simple fact of warp travel in EvE. Correct. However, bumping does not prevent alignment, it prevents alignment with a specific coordinate. This is an important distinction you're missing.
Quote:To be aligned in EvE requires you to attain roughly 70% of your ships current non-warp maximum speed as affected by modules, rigs, skills, and of course webs. Exactly 75%, actually.
Quote:Since bumping can and often does prevent a ship from attaining the required speed bumping can and often does prevent a ship from warping because they prevent it from aligning. Speed and vector are two different things. You very much have the requisite speed for warp while bumped, just not the vector. That is unless the bumper happens to bump you toward a warpable object such as a celestial, bookmark or fleetmate.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
316
|
Posted - 2015.11.17 19:04:51 -
[7] - Quote
Can you justify your "just one more nerf" stance? Right now you've failed to even identify a problem that needs to be fixed.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
318
|
Posted - 2015.11.17 21:57:27 -
[8] - Quote
Mike Voidstar wrote:Not just repeated bumping. Repeated bumping *with the intent to prevent the ship from warping*, in essence using bumping as a form of tackle. It only works as tackle if the freighter pilot wasn't prepared. Good freighter pilots have an escort to help them out of a bind. Bad pilots don't bother, they assume there's no risk and ultimately pay the price.
The bumping mechanic ensures we have a skill index (as far as skill in EVE goes, anyway). The good freighter pilots get to make a nice steady income, while bad/greedy pilots try to earn too much money with as little effort as possible. Bad pilots die, leaving more opportunities for good pilots.
Quote:Those being bumped can adapt, but why should they need to in high sec with a ruleset that is supposed to carry penalties for that sort of unprovoked aggression. Because HiSec is not safe.
Quote:It's like saying robbing banks is illegal, but doing so while riding a zebra isn't specifically cited so it's ok until further notice.] It's more like saying "Using a hammer is legal, using it to bash in someone's skull is not."
Analogies suck.
Quote:I specifically mentioned the costs of increased organization. The point was in answer to the contention that they would become more expensive in a concrete manner that takes the price above that which is currently profitable. It will make it less casual, more of a committed endeavor Because freighter ganks requiring the organisation and logistics for ships/equipment of a 20 man gank fleet are casual events.
Quote:It's a loophole. Bumping being used as tackle is an emergent use of the physics engine, not an intended feature of the game at release. That makes it interesting, possibly clever, a little funny... But nor necessarily good, balanced, or fun. It is balanced, though. Should bumping be nerfed/ganked, it stands to reason freighters themselves would require a significant nerf for balance purposes.
You're demanding CCP change the game for no reason. Again, what is the issue you think needs to be changed?
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
320
|
Posted - 2015.11.17 23:55:11 -
[9] - Quote
Mike Voidstar wrote:Cidanel Afuran wrote:Hiasa Kite wrote:Mike Voidstar wrote:It's like saying robbing banks is illegal, but doing so while riding a zebra isn't specifically cited so it's ok until further notice. It's more like saying "Using a hammer is legal, using it to bash in someone's skull is not." Analogies suck. It's more like "robbing banks is illegal, but causing a scene in front of the bank to draw employees to the window and make it easier for the thief to rob the bank is 100% legal" Actually, that would make you an accessory, and would put you away with the robbers. You know how at the top of the pyramid I said that "analogies suck".
Yeah, that's why.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
325
|
Posted - 2015.11.18 11:07:31 -
[10] - Quote
Mike Voidstar wrote:How? It does not stop it. It's a very mild repercussion that almost none would take advantage of. The people ganking always like to scream "but the non-consensual PvP must flow!"... It just allows more PvP. Surely that's not so much risk it would deter a gank? On one hand, you're right. It would encourage some more PvP. I for one would be interested in taking down some bump Machs.
On the other, it's still a nerf. The Mach is traditionally an armour tanked ship, but a bump Mach's lows are used for a generous helping of nanos and istabs. Now, either the Mach pilot forces a square block through a round hole and fits a shield tank or he sacrifices agility for a agility-crippling armour tank. Either way this is a nerf to bumping.
Add to the fact that the bumper is putting ~450M ISK on the line in his suspect ship and we have a tempting target that not only care bears and fail freighter pilots want dead.
Also, a single ship with a short point can end bump tackle, even if he doesn't destroy the Mach, meaning missed opportunities.
So yes, your proposal may encourage PvP, but at a significant cost to bumpers to the point I have a strong doubt that Machs will continue to be used as bump ships.
Once again, seeing as a nerf still hasn't been justified in the first place, it's not reasonable such a change be implemented.
<^.^> I'm a cat lol
|
|

Hiasa Kite
Brutor Tribe Minmatar Republic
325
|
Posted - 2015.11.18 11:10:02 -
[11] - Quote
Mike Voidstar wrote:Regardless of how minor the penalty, self defense from unprovoked aggression should not result in penalties. And the defences that incur no penalty whatsoever? What of them?
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
331
|
Posted - 2015.11.18 13:10:21 -
[12] - Quote
Serendipity Lost wrote:You are correct, I don't want you to have a reason to log in and gank someone. I want the game to support you being logged in on your ganking character and being engaged in ganking (the waiting part until a viable target is located). I don't want you ratting guristas for 3 hours and then logging ratter pilot off, logging ganker pilot on while another character in a mach 'holds' the freighter until your crew is assembled. This is quite funny. On one hand we have people arguing that the punishment for ganking is non-exiatent or not harsh enough. On the other, we have dear Ms. Lost here arguing that gankers aren't doing things aside from being logged off while waiting for a gank target.
Criminal pilots are chased by faction police (FacPo) each time they land on grid (30 seconds after landing). FacPo are much weaker than CONCORD, they can be tanked and even killed, though not by your standard ganakalyst. Even if you can tank them, they're a significant disadvantage for the criminal.
The result is that the pilot literally cannot perform any task while waiting for his next target. I'm not so sure about you, but being forced to sit logged in doing precisely nothing isn't compelling game play.
The gankers are simply making the best use of their time as a result of the overzealous crime watch penalties.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
332
|
Posted - 2015.11.18 13:35:48 -
[13] - Quote
Lady Rift wrote:Hiasa Kite wrote:Serendipity Lost wrote:You are correct, I don't want you to have a reason to log in and gank someone. I want the game to support you being logged in on your ganking character and being engaged in ganking (the waiting part until a viable target is located). I don't want you ratting guristas for 3 hours and then logging ratter pilot off, logging ganker pilot on while another character in a mach 'holds' the freighter until your crew is assembled. This is quite funny. On one hand we have people arguing that the punishment for ganking is non-exiatent or not harsh enough. On the other, we have dear Ms. Lost here arguing that gankers aren't doing things aside from being logged off while waiting for a gank target. Criminal pilots are chased by faction police (FacPo) each time they land on grid (30 seconds after landing). FacPo are much weaker than CONCORD, they can be tanked and even killed, though not by your standard ganakalyst. Even if you can tank them, they're a significant disadvantage for the criminal. The result is that the pilot literally cannot perform any task while waiting for his next target. I'm not so sure about you, but being forced to sit logged in doing precisely nothing isn't compelling game play. The gankers are simply making the best use of their time as a result of the overzealous crime watch penalties. i suggust you look into the facpo and how they work. Its not hard to bait them off and tank them somewhere else in system leaving others to operate without any issues. Leaving those who undertake the task at risk and necessitating an even larger group of people for the purposes of freighter ganking.
Why do this when a smaller fleet can simply remain docked and do whatever they want while they wait? Like I said, it's the most efficient use of their time.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
335
|
Posted - 2015.11.18 19:19:21 -
[14] - Quote
Donnachadh wrote:It is extremely easy too figure out how to bump someone in a way that reduces their "speed" in the direction they were trying to warp WITHOUT imparting speed along any other "vector". Hang on. Let me wrap my head around this.
On one hand you've got a freighter with a ~70m/s entry warp speed. On the other, you've got a Machariel with a ~2000m/s max speed and a 7-8sec align time.
You're trying to tell me that at no point during bump tackle, the freighter is never allowed to move faster than the requisite ~70m/s. As in, the Mach bumps the freighter, slows, re-manouvres, overtakes the freighter and re-bumps in such a way the freighter can never possibly enter warp on any vector? All of this while successfully nudging the freighter away from the gate some 400-500km to not only evade sentry guns but to also bump off grid so third parties are less likely to spot what's going on and interfere.
I've got to be honest, I knew there was some degree of skill involved when it came to bumping but that, right there is pretty gosh darn impressive! Like, mind-blowing impressive.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
336
|
Posted - 2015.11.19 04:34:20 -
[15] - Quote
Mike Voidstar wrote:You make it seem as if a pilot is doing something sinful if they autopilot at all. Sinful? No. Suboptimal? Very.
Quote:But restoring the balance on moving them around is a real concern for some. Agreed. Hence why I argue against the ability to safely AFK haul multiple billions of ISK worth of goods around HiSec. Gotta keep it balanced for the little haulers and traders too, ya know.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
336
|
Posted - 2015.11.19 05:17:51 -
[16] - Quote
Donnachadh wrote:Never said it was easy, I said it was possible. Reckon you can get a video of someone pulling that off? Because frankly, I don't believe you without proof.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
341
|
Posted - 2015.11.19 11:57:48 -
[17] - Quote
Mike Voidstar wrote:I think it's more a case that haulers stick to safer areas, as is proper. Your prey would ideally be the logistics headed out to supply null-sec, but those guys aren't the sort to fall for gankbear ambushes. Freighters heading to (sov)null exist, but you will never, ever find them wondering alone, though HiSec (let alone leaving it) without considerable support. We're talking considerably more than a mere web friend.
Quote:Though honestly it's not the afk gankbait that has my attention. No suggestion I have made or supported would affect autopiloted freighter ganks at all, with the rare exception of some white knight getting involved. If there was tackle that was only criminal the Afk freighter would still be afk and ganked. Looking through your history, the most recent suggestion you seem to be referring to is to disable bumping but introduce a special module that allows you to bump at the cost of being made suspect.
The problem is that this idea does indeed buff AFK freighters. Specifically, I refer to the effect imposed by opportunistic PvPers. Not the carebears, not the white knights, but just random players that happen to spot a valuable ~450mil ISK faction battleship with a gimped tank (and in all likelihood a decent bounty which, for once would actually work as intended, so you've got that going for your idea, which is nice) that's free to shoot.
Should any opportunistic player engage that Mach, there's no defence. The Mach, with its poor tank and total lack of support is easy prey. Do note that shooting a suspect only creates a limited engagement, the Mach's fleet mates can do nothing to support the Mach.
Clarification from ye pirates that be: Would remote repping of a suspect ship confer suspect status to the relevant logi ship? Pretty sure it does in which case, yes, the Mach is definitely toast.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
345
|
Posted - 2015.11.19 19:49:36 -
[18] - Quote
Donnachadh wrote:Nah why waste the time, you would not believe even if you saw it. That's the wonderful thing about empirical evidence; it doesn't require validation from a random stranger on the Internet. In addition, it'd lend weight to your argument that bumping was a form of tackle that required a balance pass.
I was actually wondering which copout you'd use. My money was on dismissal of onus. Good thing I didn't have money riding on it.
Here's the thing: You say it'd be a waste of time, but it reads to anyone that's spent more than a few minutes reading this thread that you simply can't support your claim. Considering the amount of time you've spent writing dozens of forum posts, spanning over several days ineffectually arguing the matter flies in the face of your excuse.
Quote:Besides you are the one that is assuming that when I said bumper that I meant SOLO ship. Does it matter. Do it solo, as part of a duo, bring a dozen mates to execute the bumping you've claimed is possible. It doesn't really matter.
All I want is proof. Specifically, a video from the point of view of a bumper (or group of bumpers), tackling a freighter, with overview with ship velocity visible showing the freighter failing to move faster than 70m/s.
Quote:However given that our ships can only accelerate on a single vector What an odd statement. It's like you're saying the sum of two vectors does not create a new vector, but instead creates a quantum phenomenon where a pixel space ship exhibits the properties of both mass and energy by diffracting between two (or more) unique vectors.
Talk about taking EVE to new and strange places.
Quote:and that vector is easily defined by the way the ship is facing Well, if you want to get technical about implementation of EVE's game mechanics, ships don't have a facing at all. They're a point in space with a radius.
Quote:and given how slowly a freighter accelerates a pair of ships should do the trick very nicely, something that any skilled solo player should be able to handle especially since they only need to keep the ship from warping for 30 seconds or so. What happens after 30 seconds? Bump tackle exists to hold freighter in place (and shunt it to more suitable locations) for many minutes at a time.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
345
|
Posted - 2015.11.19 19:55:03 -
[19] - Quote
Vic Jefferson wrote:I am sorry, but the claim that there are consequences, at least beyond social consequences, to ganking is pure and unadulterated horsefeathers. I've said it before, I'll say it again: Drop a pilot's sec status <-5.0. Undock in a ship and attempt to perform a task while undocked in HiSec that isn't suicide ganking. Tell me what you learn.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
345
|
Posted - 2015.11.20 05:29:08 -
[20] - Quote
Kaarous Aldurald wrote:But it damn sure isn't unfair that their playstyle still exists, which is what the carebears are really crying about. They want "consequences" that make ganking completely untenable and delete it as a playstyle. That's why they dishonestly claim that the current consequences from ganking are insufficient. This. Extreme amounts of this. Rather than face the possibility they're bad at EVE, they scream that the source of any challenge, in this case the gankers, simply be removed from the game.
<^.^> I'm a cat lol
|
|

Hiasa Kite
Brutor Tribe Minmatar Republic
347
|
Posted - 2015.11.20 07:28:45 -
[21] - Quote
Mike Voidstar wrote:Not really. Some might, but most don't. It was an over-generalisation. My bad. There is a correlation though.
Quote:The attitude cuts both ways. For some the carebear has no rights at all. Because he does not play the gankbear game he is a nonperson. Who argues this? I've seen plenty of "carebear vs ganker" debate and have never seen anything suggesting this ideal.
Quote:There is zero thought of balance Actually, I find the pro-gank croud are the only ones even aware that ganking has balance implications not only for ganker and victim, but indirect consequences, too.
Quote:they exist only to provide targets that feel real rage, shed real tears. Even better when they can then turn around and claim it's the victim who is unbalanced and needs help. The ganker could get that exact same level of challenge from NPC freighters Whoa. There are NPC freighters with billions of ISK of loot? Where?
Quote:It's not "providing challenge", "seeking challenge" or anything other the perverse satisfaction of sadistic urges at the expense of unconsenting fellow players. It's shooting space ships in a game who's core feature is shooting space ships.
Also, the undock button is consent. Players can claim ignorance precisely once in their EVE careers.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
347
|
Posted - 2015.11.20 07:29:44 -
[22] - Quote
Quote:They won't go to areas of space where people look for fights, they want to stay in high sec and harass people who would rather not play that way, and it's funny because to these guys their prey are worth less than they are. You're over thinking it. They go where the fat, profitable targets are.
Quote:They take pride in finding ways around the rules that are supposed to control that behavior enough to make the game fun for the people they want to hurt, and in turn ensure that victims will be there in the future. The rules exist to make the game fun and interesting for all, not as blanket protection for the inept.
Quote:No, what is really being asked for in this case is that the rules high sec is supposed to work under actually do so. Which they do, just fine. Gankers can kill people, but only the ones that fail to protect themselves.
Quote:Supposedly if you avoid wars, criminal action, and killing people then when you are attacked (the slotting plain English definition, ffs) Concord will intervene. They do, I'm not aware of any exception.
Quote:The average person does not care about loopholes and gimmicks, they care about end results. The end result is that they were prevented from entering warp for several minutes and then executed. And the people that shot got CONCORDed, lost sec status and earned kill rights against them.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
347
|
Posted - 2015.11.20 07:30:57 -
[23] - Quote
Quote:Personally I don't have a problem with the execution. But the lead up was stupid and not in keeping with the intent of high sec. That lead up is precisely in line with the intent of HiSec. It's the mechanism through which knowledgeable, prepared freighter pilots prosper and through which, greedy inept and lazy freighter pilots lose.
Losing it means ganking would continue, yes, but once again the inept would prosper and the players that prepare lose out, in addition to the newbro thanks to the haulage industry being devalued further thanks to a new oversupply.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
360
|
Posted - 2015.11.20 09:12:06 -
[24] - Quote
Mike Voidstar wrote:Guess what?
Nothing I suggested affects the ability to gank autopiloted freighters, or really even unescorted freighters.
People *beg* for foolish carebears to shoot them when they are suspect.
You aren't afraid of that one in a million guy looking to defend himself actively are you? I've already explained why it's a nerf right here.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
361
|
Posted - 2015.11.20 10:13:40 -
[25] - Quote
Black Pedro wrote:Mike Voidstar wrote:You act like you don't personally go out of your way to push buttons and provoke people into making those kinds of threats. I don't condone the threats, but I don't condemn people who have been intentionally provoked either. You are the worst sort of hypocrite, accusing others of crimes you pushed them to commit just so you can bring down even more pain on them by attempting to get them officially sanctioned in some way. I think you should sit down and think about your position here Mike. Where else in your human experience is it acceptable to threaten another person and their family with death, or call them vile homophobic, racial, or misogynistic slurs? I don't care how bad your day at work was, how mad you are at yourself that you weren't paying attention or angry with yourself that you went to make a sandwich with your mining barge in the belt, or how much gloating that ganker did in local, but you have no right to threaten me and my family over a video game. There is not one other interaction or social situation where I have seen rational, otherwise intelligent people, saying it is ok to "not condemn" homophobic slurs or death threats against fellow human beings until I started playing Eve. I find the bad behaviour that the disconnect a monitor and keyboard spawns to provide a fascinating, and a little sad, insight into human behaviour. This lack of empathy and to be honest, civil behaviour, is at the core of the toxicity that bubbles up from time-to-time from the rabid carebear community. Thankfully, most Eve players get that this is just a video game; a complex, unique virtual world for sure, and one specifically designed to stir up emotions, but it is still just a video game. You are welcome to despise, trash-talk, hate, deride other players in-game, but it is never acceptable to personally insult or threaten the person behind the keyboard. Mike, you need to stop enabling other players who engage in this toxic behaviour. This is a game we all play for fun. Remind people of that when someone starts with the personal insults and/or threats against gankers or anyone else, instead of just standing back and "not condemning" them because you think that behaviour is justified when a player loses an imaginary spaceship. Many years from now, when World Peace is achieved, the International Committee of Love and Peace will convene to officially announce the first written case of Netiquette that triggered the chain of events that would ultimately rid the world of all that is evil. They will point to this post and simply say:
This.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
363
|
Posted - 2015.11.20 10:21:52 -
[26] - Quote
Kaarous Aldurald wrote:And of course, ears so deaf that Black Pedro may as well have been talking to a stone. That's offensive to all us stoners.
Get it? HuUurRrR!
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
369
|
Posted - 2015.11.20 19:27:12 -
[27] - Quote
Hello again Mike, I see you're still confused about a few things.
"We "played a game" by dehumanizing another player" How? When? Can you cite examples? FYI, ribbing someone for being bad at a game is not dehumanising.
"either destroying or taking what amounts to weeks of his efforts." A few mistakes on the part of the victim here. The attacker pulled the trigger, sure, but the attacker wasn't looking for that particular player, they were looking for a target. That player became a victim because he made himself an attractive target.
Also, when playing solo or even as part of a small group, you have no business flying in a ship that costs you weeks worth of savings. Period.
"Not content to let him sputter in anger, we then continued to harass him[/i?]" Harassment is a bannable offence. Although, I doubt your definition of harassment lines up with anyone else's.
"mockingly sent him a survey to gauge his satisfaction" Those surveys are also a great way of finding who's a good sport and open to joining your efforts to engage in some good honest piracy.
"often destroyed a few more weeks of his work" Wait, what? So, a player flies around in a blingy ship, dies and thinks "that sucked, nothing I could be done to avoid that" then carries on as before and is surprised the same thing happens again?
This is what we call a slow learner. That's no one's fault but his own.
"[I]and continuously provoked him into anger until he spouts gibberish in his impotent rage." I'm not the first to say this, but for someone who condemns RL abuse, you sure are working hard to defend it.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
369
|
Posted - 2015.11.20 19:51:34 -
[28] - Quote
Teckos Pech wrote:When a -10 guy wants to move through HS what is a good way to do it? Via a pod? After all, NPCs wont pod them. A fast moving ship that both aligns fast and warps fast? I contend that both of these things are a result of risk aversion. I've always contended that little scenario is an example of risk mitigation. Risk aversion would be simply not flying through HiSec as a criminal at all, because despite your efforts you may still get 'sploded.
Consider a simple game:
You have two buttons. If you press the button on the left, you will get -ú10. If you press the button on the right, you have a 50% chance of getting -ú1000 or a 50% chance of receiving an electric shock.
Risk aversion would be pressing the button on the left.
Risk mitigation would be pressing the button on the right while wearing a pair of thick rubber boots.
Played enough times, the player that employs mitigation will end up considerably wealthier. The risk averse player won't get any bad shocks, but they enjoy only meagre prizes.
It's all semantics, really. But it's just the way I see it.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
369
|
Posted - 2015.11.20 20:29:29 -
[29] - Quote
Teckos Pech wrote:Hiasa Kite wrote:Teckos Pech wrote:When a -10 guy wants to move through HS what is a good way to do it? Via a pod? After all, NPCs wont pod them. A fast moving ship that both aligns fast and warps fast? I contend that both of these things are a result of risk aversion. I've always contended that little scenario is an example of risk mitigation. Risk aversion would be simply not flying through HiSec as a criminal at all, because despite your efforts you may still get 'sploded. Consider a simple game: You have two buttons. If you press the button on the left, you will get -ú10. If you press the button on the right, you have a 50% chance of getting -ú1000 or a 50% chance of receiving an electric shock. Risk aversion would be pressing the button on the left. Risk mitigation would be pressing the button on the right while wearing a pair of thick rubber boots. Played enough times, the player that employs mitigation will end up considerably wealthier. The risk averse player won't get any bad shocks, but they enjoy only meagre prizes. It's all semantics, really. But it's just the way I see it. People who mitigate risk do so because they are risk averse. Risk averse does not have to mean you take no risks, you are just prudent about the risks you take. The risk seeker on the other hand would press the button on the right irrespective of their footwear. For all intents and purposes, the freighter pilot being bumped...was pushing the button on the right while barefoot. He knew which button he was pressing?
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
371
|
Posted - 2015.11.21 02:49:27 -
[30] - Quote
Mike Voidstar wrote:His threats are as imaginary as that spaceship, and both made of nothing but pixels. In fact, the spaceship was worth more because it took time and effort to get it on screen. Welcome to the internet where kids say stuff because they will never back it up. Unless they do.
Quote:If you don't like the things people say when you bully them, assault them, or otherwise do mean things to them, maybe you should think about not enjoying making them so angry. They lost at a computer game. They didn't like it.
Decorate it all you like, they're sore losers, not victims of bullying.
Quote:As was pointed out, there are whole other areas of space where people are actually looking for that kind of play that won't be so angry when you blow there stuff up, but I doubt you are interested in such a good natured dynamic. So HiSec should be a no PvP zone, right? This is what you're suggesting right now.
It'll never happen. The entire concept of EVE revolves around the fact you can lose your stuff at any moment. Some people can't handle that and they're the ones who simply shouldn't be playing it. This is why EVE is a niche interest. It'll never dominate the MMO market but for those that do understand that bolded part, it's the best MMO experience.
<^.^> I'm a cat lol
|
|

Hiasa Kite
Brutor Tribe Minmatar Republic
378
|
Posted - 2015.11.21 08:32:10 -
[31] - Quote
Mike Voidstar wrote:Hiasa Kite wrote:Mike Voidstar wrote: [Quote]As was pointed out, but I doubt you are interested in such a good natured dynamic.
So HiSec should be a no PvP zone, right? This is what you're suggesting right now. It'll never happen. The entire concept of EVE revolves around the fact you can lose your stuff at any moment. Some people can't handle that and they're the ones who simply shouldn't be playing it. This is why EVE is a niche interest. It'll never dominate the MMO market but for those that do understand that bolded part, it's the best MMO experience. [Quote]I didn't say high sec should be a no PvP zone. Less nonconsenual than the other 3 areas, as befits the rules, but no one has said anything about eliminating it. Oh but you did. You didn't realise it, but you did.
"there are whole other areas of space where people are actually looking for that kind of play that won't be so angry when you blow there stuff up"
There's no way to tell if any given target will take the loss on the chin or if they'll drown you in their tears. Ergo, the way to satisfy your suggestion is to not shoot other players in HiSec at all.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
378
|
Posted - 2015.11.21 08:34:46 -
[32] - Quote
Mike Voidstar wrote:Iain Cariaba wrote:Hiasa Kite wrote:It'll never happen. The entire concept of EVE revolves around the fact you can lose your stuff at any moment. Some people can't handle that and they're the ones who simply shouldn't be playing it. This is why EVE is a niche interest. It'll never dominate the MMO market but for those that do understand that bolded part, it's the best MMO experience Personally, it's why I play the game. Name a MMO and I've probably tried it, but EvE is the only one that ever got money from me past the free trial. And Mike, I'm still waiting on the answer to my question from a couple pages ago. In case you missed it: Quote:Why is it too much to ask of you and the other carebears to actively play the game? After all, actively playing the game and flying smart makes Red Frog 99.8% safe in highsec under the current mechanics. Why can't you do the same? It's a non-question as nothing I have suggested affects the difficulty of ganking an unattended autopiloted freighter. Yes you did.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
378
|
Posted - 2015.11.21 08:39:28 -
[33] - Quote
Mike Voidstar wrote:My sole point is the concern of pilots like the OP who feel that bumping should not be used that way. The point everyone has been trying to make is that it needs to be a part of the game to keep freighters balanced.
I agree with you on one point: it's not fun being on the receiving end of a bump. Your ship lives, but you know it's going to die without help. I can appreciate the frustration of the situation where the bumper receives no punishment.
It's not necessarily fun (for all) but it is balanced.
By all means, nerf the everloving snot out of bumping, but freighters would need a nerf to keep them in line with all the other haulage and freight options.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
378
|
Posted - 2015.11.21 08:45:52 -
[34] - Quote
Donnachadh wrote:They once said man could never fly under his own power, yet there were pioneers and visionaries who refused to believe and they kept trying new ideas until they made it work. A group of engineers and scientist at Motorola in the 60's looked at the communicators from the original Star Trek TV series and said why not and today we have cell phones because of their vision and their willingness to try something that others said was impossible. These people share one common trait, not one of them ever sat back and said show me the video so I can believe that this is possible. No I am not comparing things in a game or myself to these people or their accomplishments. But we do share something in common, we were willing to try something that others said was impossible simply to see if it worked and none of us sat back and said "show me the video or I will not believe".
You can continue to be one of those who says show me the video so I can see that it does work. Or you can go see if you can figure out how to make ti work the same way myself and a few others did, in the end the choice if yours. And to be honest I really do not give a damn if you or anyone else believes me. Very poetic, but you're still demonstrating that you're willing to spend many hours telling others they're wrong rather than spend a mere few minutes proving it.
You can say you don't care, but it raises the question: If you can't prove there's a problem, how can you hope to pioneer for change?
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
379
|
Posted - 2015.11.21 12:36:43 -
[35] - Quote
This thread has taken a sad turn indeed.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
388
|
Posted - 2015.11.21 16:23:41 -
[36] - Quote
admiral root wrote:Teckos Pech wrote:How about two flags? One for the bumping ship and one for the bumped ship for being downright incompetent? Flagged for being incompetent? That's the best idea I've seen in this thread, even though it would mean I was perma-flagged. :-/ Let's be honest, everyone would be permaflagged.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
394
|
Posted - 2015.11.21 17:41:43 -
[37] - Quote
Iain Cariaba wrote:If you lose a ship, you made a mistake. Correct. Mike, listen to this person.
Quote:You need to step back, ask what you did wrong, and figure out how to not have it happen again. How to survive in EVE, 101 right here.
Quote:One reason I gave ganking a try is because the ganking community in EvE is by far a more friendly and open group than the anti-ganking crowd. Everything I've learned about how to avoid being ganked came from the gankers themselves. This. Once upon a time, I wasn't that into EVE. I thought the PvE lacklustre and assumed there wasn't a way to prevent ganking from happening, that ganks were just a weakness in the game.
Can't remember for the life of me what convinced me to join CODE. but I did, spent a few months ganking with them, had a blast and most importantly: learned what the tell-tale signs were of incoming aggression and what to do to avoid it.
My EVE experienced improved immeasurably because of the ganking community.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
398
|
Posted - 2015.11.21 19:23:23 -
[38] - Quote
Teckos Pech wrote:Hiasa Kite wrote:Iain Cariaba wrote:If you lose a ship, you made a mistake. Correct. Mike, listen to this person. Quote:You need to step back, ask what you did wrong, and figure out how to not have it happen again. How to survive in EVE, 101 right here. Quote:One reason I gave ganking a try is because the ganking community in EvE is by far a more friendly and open group than the anti-ganking crowd. Everything I've learned about how to avoid being ganked came from the gankers themselves. This. Once upon a time, I wasn't that into EVE. I thought the PvE lacklustre and assumed there wasn't a way to prevent ganking from happening, that ganks were just a weakness in the game. Can't remember for the life of me what convinced me to join CODE. but I did, spent a few months ganking with them, had a blast and most importantly: learned what the tell-tale signs were of incoming aggression and what to do to avoid it. My EVE experienced improved immeasurably because of the ganking community. So, to recapitulate, the ganking community is...
- Providing "school of hard knocks" type of lessons to players
- They even show how to avoid ganks.
- They are a decent and welcoming community that will show players how to gank...and avoid them with first hand experience.
But gankers are awful real life psychopaths, so it's okay to send them inappropriate in game messages. And bumping is bad because it is applied to people who are imprudent when flying a specific type of ship. Do I understand the issues correctly? Pretty much.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
398
|
Posted - 2015.11.21 21:55:42 -
[39] - Quote
Mike Voidstar wrote:A huge chunk of players perceives a problem, but really it's just them. You're trying to be sarcastic, but you hit it on the nose.
Iain Cariaba hit the nail on the head. In EVE, you have all the tools necessary to survive. When you die, you simply didn't use them as well as you could have.
EVE's biggest flaw is that it isn't intuitive. When players die, the game gives very little information on what you could've done better. You need other players and the advice they're willing to give to really learn your lessons.
Unfortunately, when someone fails, gets upset and it's not obvious what they did wrong, or even did anything wrong at all, they're not terribly receptive to criticism. Instead, they take it as personal attack. Much like you're doing here. You've got it in your head the game's unbalanced and rather than taking advice on how to be a better player, you've become excessively defensive.
De-pucker a little. It'll do you good.
Quote:Since they are all absolutely wrong and really aren't even really people but just destructible terrain it's ok to not only treat them anyway you want, but to push the envelope on how angry you can make them until they spout off inappropriately, laugh about it, and then use that to shame them further with mock indignation. Even better is the "they were asking for it with the way they were dressed" actually does get to apply to them. The last four...five threads have covered this? Re-read them. You've missed the point and it really can't be made any clearer.
I'll try one last time.
IT IS NEVER UNDER ANY CIRCUMSTANCES TO SPEW REAL LIFE INSULTS AND THREATS BECAUSE YOU LOST IN A GAME
Quit trying to excuse poor behaviour and poor sportsmanship.
Quote:Never mind that the issue at hand can be alleviated with simple changes that would impact your play style in very minimal ways Why change what isn't broken?
You have failed to identify a single flaw in this matter. Existing escape strategies have already been pointed out over and over again. They work, but they require some modicum of effort and forward planning. Quit trying to protect the lazy and inept.
Quote:and further tools have been suggested that would increase the scope of your abilities dramatically in recompense for that minimal restriction. A restriction that wasn't needed in the first place.
Quote:I don't even champion bad and incompetent play. That's all you've done for the last several pages.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
398
|
Posted - 2015.11.21 21:56:30 -
[40] - Quote
Quote:I am absolutely fine with popping all the freighters. Then why nerf it?
Quote:But the people getting popped this way do have a legitimate complaint that loopholes are being used that violate the spirit of high secs rules, if not the precise letter of the law. No, they don't. Bump tackle is significantly more difficult and expensive to establish and maintain than warp disruption. It's also easy to circumvent.
Difficult and necessary for gankers, trivial to avoid for the freighters. Why are you insisting on further shifting balance in their favour? In favour of the bad ones, no less.
Quote:Precisely what is the difference between killing a freighter on a gate in high sec, or using a tool to misdirected a freighter from high sec into lo sec and killing it there? It's a suggestion that would pretty much remove autopilot from the game. Using it would literally be a death sentence, regardless of what you fly. The result is that no one would use it. So, the advantages you said would benefit the gankers wouldn't actually exist, save for the odd newbie that didn't realise the danger.
It's a whole lot of change that's trying to force a change that isn't needed in the first place.
Quote:What holy creed is being violated by preserving the intended gameplay of high sec by insuring direct action against a ship is met with the penalties those rules impose? It's violating the intended game play of HiSec.
<^.^> I'm a cat lol
|
|

Hiasa Kite
Brutor Tribe Minmatar Republic
398
|
Posted - 2015.11.21 22:23:28 -
[41] - Quote
Mike, it's quite clear at this point that you can't comprehend the consequences of your proposal and why they'll never be implemented. I'll make one closing remark for your sake more than anyone else's.
Stop. Go away, do something else for a few days. You're only going to encounter frustration as more knowledgeable players try to tell you why you ideas simply can't work and even more as you realise CCP won't change bumping in the way you want, if they change it at all.
Save yourself the headache.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
416
|
Posted - 2015.11.22 11:19:22 -
[42] - Quote
Kaarous Aldurald wrote:Mike Voidstar wrote: My insistence comes from just trying to have an actual discussion
You aren't trying to have an actual discussion. You just keep repeating your lie over and over again, and expect us to engage you as though that lie were the truth. It is not. Bumping is not aggression, no matter how many times you say it. There is no "discussion" to be had on that basis, because the entire founding concept is 100% false. And you claim that people are "trolling" when they refuse to engage your lie. Pure projection. The only troll here is you, even the OP gave up on this asinine concept a while ago. This.
Conversation has pretty much stalled at this point owing to Mike's refusal to do anything but repeat the same flawed mantra.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
417
|
Posted - 2015.11.22 13:00:41 -
[43] - Quote
Mike Voidstar wrote:Conversation stalled at the OP. I was the only one to move forward with any attempt at all. The rest of you said essentially 'no' and never bothered to discuss anything. So much projection it's making me blind.
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
418
|
Posted - 2015.11.23 08:44:47 -
[44] - Quote
Mike Voidstar wrote:3. You are trying to reframe my argument into a strawman of your own design. I never said that imprudent behavior should be protected. In fact, my proposal based on the argument I did make was specifically designed to protect imprudent behavior as little as possible. Claims his suggestion won't buff bad players.
Suggests a buff for bad players.
Gets pointed out repeatedly that it would in fact buff bad players.
Continues to claim his suggestion won't buff bad players.
Oh hi, brick wall, have you considered moving over there?
<^.^> I'm a cat lol
|

Hiasa Kite
Brutor Tribe Minmatar Republic
420
|
Posted - 2015.11.23 12:21:28 -
[45] - Quote
Mike Voidstar wrote:Hiasa Kite wrote:Mike Voidstar wrote:3. You are trying to reframe my argument into a strawman of your own design. I never said that imprudent behavior should be protected. In fact, my proposal based on the argument I did make was specifically designed to protect imprudent behavior as little as possible. Claims his suggestion won't buff bad players. Suggests a buff for bad players. Gets pointed out repeatedly that it would in fact buff bad players. Continues to claim his suggestion won't buff bad players. Oh hi, brick wall, have you considered moving over there? That's quite the army of strawmen you are trying to put in the field. Cries straw man instead of dealing with the argument.
<^.^> I'm a cat lol
|
|
|
|